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- ProtoCAD 3D
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- Version 2.0
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- USER'S MANUAL
- ~~~~~~~~~~~~~
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- TRIUS, Inc.
- P.O. Box 249
- N. Andover, MA 01845-0249
-
- Tel. (508) 794-9377
- Fax. (508) 688-6312
- BBS: (508) 794-0762
- CIS: 71333,103 [PCVENF, Sec 16]
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- Copyright 1992, TRIUS, Inc.
- All Rights Reserved Worldwide
-
- +-------------------------------------------------------------+
- | This document is made available to the new user for the |
- | purpose of evaluating the Shareware copy of ProtoCAD 3D |
- | ------------------------------------------------------- |
- |Use of the software package and this document beyond a 30-day|
- | evaluation period REQUIRES registration & Payment! |
- | -------------------------------------------------- |
- |Distribution of printed copies of this manual is Prohibited! |
- +-------------------------------------------------------------+
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 1
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- COPYRIGHT NOTICE
- ~~~~~~~~~~~~~~~~
- ProtoCAD is a copyrighted software product developed and owned by
- TRIUS, Inc. located in North Andover, Massachusetts, U.S.A.
-
- You may make and keep back-up copies of the software for your
- personal use, provided that you copy all the copyright, trademark,
- and other information indicated on the initial screen display, on
- each backup copy label.
-
- The rights to receive any financial or other benefit, and to modify
- the product or employ its components in any kind of derivative work,
- are reserved exclusively by TRIUS, Inc.
-
- You may not reverse-engineer, disassemble, modify, decompile or
- create derivative works of the product. You acknowledge that the
- product includes certain trade secrets and confidential information,
- all of which is the copyrighted intellectual property of TRIUS, Inc.
-
- ProtoCAD is a trademark of TRIUS Inc. and the TRIUS Logo is a
- trademark of TRIUS, Inc. All rights are reserved worldwide.
-
- The ProtoCAD User's Manual is copyrighted and all rights are
- reserved. The reproduction of this document, in whole or part, its
- conversion to electronic medium or its distribution in printed form
- (hard copy) are prohibited unless prior consent, in writing, has been
- given by TRIUS, Inc.
-
- EPSON is a trademark of Epson America Inc.
- IBM is a trademark of International Business Machines, Inc.
- LOTUS 1-2-3 is a trademark of Lotus Development Corporation
- HERCULES is a trademark of Hercules Corporation
- MS-DOS is a trademark of Microsoft Corporation.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 2
-
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- LIMITED WARRANTY
- ~~~~~~~~~~~~~~~~
- This program is provided on an "as is" basis without warranty of any
- kind, expressed or implied, including but not limited to the implied
- warranties of merchantability and fitness for a particular purpose.
- The entire risk as to quality and performance of these programs is
- with you. Should the program prove defective, you (not TRIUS, Inc.)
- assume the entire cost of all necessary repair, servicing, or
- correction. In no event will TRIUS, Inc. be liable to you for any
- damages, including any lost profits, lost savings, or other
- incidental or consequential damages arising out of the use or
- inability to use these programs, even if TRIUS, Inc. has been
- advised of the possibility of such damages. This warranty gives you
- specific legal rights, and you may also have other rights which vary
- from state to state. Some states do not allow the exclusion of
- implied warranties or exclusion of liability for incidental or
- consequential damages so the above may not apply to you. You
- acknowledge that you have read this agreement, understand it, and
- agree to be bound by its terms and conditions. You further agree
- that it is the complete and exclusive statement of the agreement
- between us, which supersedes any proposal or prior agreement, oral or
- written, and any other communications between us.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 3
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- TABLE OF CONTENTS
- ~~~~~~~~~~~~~~~~~
- Page
- ~~~~
- COPYRIGHT NOTICE . . . . . . . . . . . . . . . . . . . . . . 2
- LIMITED WARRANTY . . . . . . . . . . . . . . . . . . . . . 3
- TABLE OF CONTENTS. . . . . . . . . . . . . . . . . . . . . . 4
- WHAT'S ON THE DISKETTE . . . . . . . . . . . . . . . . . . . 5
- HARDWARE REQUIREMENTS. . . . . . . . . . . . . . . . . . . . 6
- GRAPHICS BOARDS. . . . . . . . . . . . . . . . . . . . . . . 6
- MOUSE. (Recommended) . . . . . . . . . . . . . . . . . . . . 6
- MATH CO-PROCESSOR (Not Required) . . . . . . . . . . . . . . 6
- INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . 7
- STARTING THE PROGRAM . . . . . . . . . . . . . . . . . . . . 8
- COMMAND LINE SWITCH OPTIONS. . . . . . . . . . . . . . . . . 8
- CURSOR MOVEMENT. . . . . . . . . . . . . . . . . . . . . . . 9
- KEYBOARD . . . . . . . . . . . . . . . . . . . . . . . . . . 9
- PROGRAM INTERFACES . . . . . . . . . . . . . . . . . . . . . 10
- DROP DOWN MENUS . . . . . . . . . . . . . . . . . . . . . . 10
- INPUT WINDOW . . . . . . . . . . . . . . . . . . . . . . . . 10
- DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . 11
- VERTEX MARKS . . . . . . . . . . . . . . . . . . . . . . . . 11
- ENTERING COORDINATES . . . . . . . . . . . . . . . . . . . . 11
- OBJECT SELECTION METHODS. . . . . . . . . . . . . . . . . . 13
- LEAVING THE PROGRAM . . . . . . . . . . . . . . . . . . . . 14
- COMMANDS . . . . . . . . . . . . . . . . . . . . . . . . . . 15
- FILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
- DRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
- 3D-COMMANDS . . . . . . . . . . . . . . . . . . . . . . . . 26
- EDIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
- OBJECT SELECTION METHODS . . . . . . . . . . . . . . . . . . 30
- Window Selection Mode . . . . . . . . . . . . . . . . . . . 30
- Pick Selection Mode . . . . . . . . . . . . . . . . . . . . 30
- SURFACE . . . . . . . . . . . . . . . . . . . . . . . . . . 35
- IMAGE COMMANDS . . . . . . . . . . . . . . . . . . . . . . . 39
- OPTION . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
- PLOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
- RENDER . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
- LAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 4
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- WHAT'S ON THE DISKETTE
- ~~~~~~~~~~~~~~~~~~~~~~
- The READ.ME file, provided on the ProtoCAD 3D program diskette,
- contains last minute news about the program, important information
- and a brief description of the files on the ProtoCAD 3D diskettes.
-
- To view the READ.ME file on your screen, use your favorite file
- lister program, or use the DOS 'TYPE' command at the DOS prompt:
-
- TYPE READ.ME [ENTER]
-
- To print the contents of the READ.ME file, use the command:
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- COPY READ.ME PRN [ENTER]
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- Alternatively, you may view the READ.ME file using your favorite text
- editor, or word-processor capable of accessing pure ASCII files.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 5
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- HARDWARE REQUIREMENTS
- ~~~~~~~~~~~~~~~~~~~~~
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- GRAPHICS BOARDS
- ~~~~~~~~~~~~~~~
- ProtoCAD 3D works extremely well with basic PC systems. All you need
- is an IBM PC or compatible computer with a graphics board from the
- following list (and the corresponding monitor).
-
- MNEMONIC PIXEL RESOLUTION
- ~~~~~~~~ ~~~~~~~~~~~~~~~~
- EGA 640x350--16 colors
- VGA 640x480--16 colors
- SVGA 800x600--16 colors (Rendering only)
- VESA 640x480--256 colors (Rendering only)
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- MEMORY
- ~~~~~~
- ProtoCAD 3D requires a minimum of 480K free to operate. On a 640K
- machine operating under DOS 3.0, you should have approximately 100K
- of memory to use for your drawings. This corresponds approximately
- to a drawing composed of over 2,000 points.
-
- ProtoCAD 3D will automatically use any expanded memory (EMS) that it
- finds. PC systems with extended memory (XMS) can use an expanded
- memory emulator which assigns extended memory as expanded memory.
- For example on a 386 the following statement could be placed in the
- DOS config.sys file DEVICE=EMM386.SYS 500 which assigns 500K of EMS
- memory.
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- If you are not using a 386/486 system, or if your operating system is
- not MS-DOS, consult your system's manual on how to configure some of
- your system's memory as Expanded memory.
-
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- MOUSE (Recommended)
- ~~~~~~~~~~~~~~~~~~~~
- If you want, you may select to use a mouse or digitizing tablets with
- ProtoCAD 3D. Most such devices connect to a serial I/O (Input/Output)
- port (usually COM1, i.e., the first communications port).
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- Before you can use your mouse, you need to install the mouse driver.
- A mouse driver is a small memory-resident program included with your
- mouse when it was purchased. There are normally two types of mouse
- drivers. One is loaded as a device through the CONFIG.SYS file,
- while the other can be installed at any time from the DOS prompt.
- ProtoCAD 3D works with both types of mouse drivers. (Refer to your
- mouse's operating manual for details on how to install each type of
- driver).
-
- MATH CO-PROCESSOR (Not Required)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 6
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- You don't need a math coprocessor (8087, 80287, 80387) to run
- ProtoCAD 3D. ProtoCAD 3D has been optimized and avoids floating
- point calculations wherever possible. However use of a math
- coprocessor will result in approximately a 10-50% speedup of a
- drawing update.
-
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- INSTALLATION
- ~~~~~~~~~~~~
- Before using ProtoCAD 3D, you need to install the program either on
- your hard or on floppy diskettes. An installation program provided
- on the diskette makes the process simple. It will transfer the
- necessary files from the original diskette to your working
- disk/directory. There are no copy protection schemes or hidden files
- to wrestle with.
-
- If you are installing on 360K diskettes, first format two blank
- diskettes and label them ProtoCAD 3D 1 & 2.
-
- To make a working copy of the program:
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- 1. Place the ProtoCAD 3D program disk in drive A:
- 2 At the DOS prompt, type A: and press [ENTER]
- 3. Type INSTALL and press [ENTER].
-
- Next, follow the simple on-screen instructions to specify where
- to install the program.
-
- When the operation is complete, the DOS prompt will reappear on your
- screen. Place the original diskette in a safe place. If your
- working diskette later becomes damaged, repeat the above process to
- make a new working disk.
-
- The following files are absolutely required to run ProtoCAD 3D:
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- PC3D.EXE PC3D.FNT
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- The rest of the files do not need to be present in your working
- disk/directory, though PC3D.HLP is required if you want to access the
- program's help facilities.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 7
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- STARTING THE PROGRAM
- ~~~~~~~~~~~~~~~~~~~~
- Go to the drive and/or subdirectory where ProtoCAD 3D is stored. At
- the DOS prompt type DC followed by any command line switches (see
- next section), and press [ENTER]. This starts the program.
-
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- COMMAND LINE SWITCH OPTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ProtoCAD 3D attempts to identify your hardware and choose an
- appropriate video mode. However, to take advantage of the higher
- resolutions and alternate startup options the program may be started
- with one or more command line switches.
-
- ProtoCAD 3D /Switch1/Switch2.../Switchn [ENTER]
-
- The following command line option Switches are available in
- ProtoCAD 3D:
-
- /BM - Overrides the equipment autodetection and is used in
- combination with /EM or /EMV. (Bypass Mono Detection).
-
- /DEL=NNN - Plotter Buffer Delay
- Specify the delay, in milliseconds, after each block of data
- sent to a serial plotter/printer and avoid losing some of the
- information. The default is set to 200 milliseconds. Three
- digit number is required
-
- /E - Using an EGA Monitor/Card combination (640x350)
-
- /EM - Enable the EGA MONO mode (640x350)
-
- /EMV - Enable VGA MONO mode (640x480)
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- /EV - Enable the VGA Card mode (640x480)
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- /MONO - Use only two color B&W mode.
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- /NE - Don't use Expanded Memory even if it is detected!
-
- /NT - Disable the Turbo Cursor Feature
- Cursor movement using the keyboard cursor keys defaults to a
- "turbo" mode. While this feature speeds up cursor movement
- (in lieu of a mouse), it may not be compatible with some
- types of computers. The turbo feature may be disabled by use
- of the "non-turbo" /NT switch.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 8
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-
- CURSOR MOVEMENT
- ~~~~~~~~~~~~~~~
-
- KEYBOARD
- ~~~~~~~~
- The keyboard cursor keys can be used to easily move the pointing
- cursor around the screen. Choose a menu or command by pressing the
- first letter of the command or by moving the pointer on top of the
- command and pressing the [ENTER] key. The following keys may be used
- to manipulate the cursor.
-
- UP Move the cursor one step upwards
- DOWN Move the cursor one step downwards
- LEFT Move the cursor one step to the left
- RIGHT Move the cursor one step to the right
- PGUP Increase the step size by 10 pixels
- PGDN Restore the step size to 1 pixel of movement
- ENTER Select a command, or indicate a reference point
- ESC Cancel a command, or exit the selection mode
-
- Keeping the [UP], [DOWN], [LEFT], or [RIGHT] cursor keys depressed
- will cause the cursor to accelerate in the desired direction (Turbo
- mode only). Tapping the keys will move the cursor one step at a
- time.
-
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- MOUSE
- ~~~~~
- Some mice have three buttons. ProtoCAD 3D, however, only uses two
- buttons on the mouse. They are the LEFT button which is functionally
- equivalent to the [ENTER] key on the keyboard (see above key
- explanation) and the MIDDLE or RIGHT mouse buttons which both
- represent the [ESC] key (see above). You can use either the keyboard
- or the mouse equivalents interchangeably.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 9
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- PROGRAM INTERFACES
- ~~~~~~~~~~~~~~~~~~
- DROP DOWN MENUS
- ~~~~~~~~~~~~~~~
- When a menu item has been selected, from the top menu line, a drop-
- down menu appears. You will notice that the first option in the
- drop-down menu is highlighted. Any option in the menu can be
- selected by typing the highlight letter of that option, or by
- selecting it using the mouse or cursor keys and pressing [ENTER].
-
- For example, to begin drawing a BOX which is one option in the DRAW
- menu, press "D" to select the DRAW menu, and then press "B" to select
- BOX.
-
- NOTE: Menu items which display a right pointing triangle indicate
- the presence of a sub-menu.
-
- It is possible to return back through any menu or option by pressing
- the [ESC] key.
-
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- INPUT WINDOW
- ~~~~~~~~~~~~
- An input window presents a prompt for a single piece of information,
- i.e. a name, dimension or typed coordinate. Note that the current
- contents of an input window can be erased by pressing either the
- [ESC] key or the right button on your mouse.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 10
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- DIALOG BOX
- ~~~~~~~~~~
- A dialog box is a window which presents multiple choices which can be
- selected or modified. For example, let's look at the dialog box
- found under the OPTION GRID command selection. To select a choice
- with the keyboard, just type the highlighted letter of the choice,
- i.e. to turn on the GRID press the letter G. The highlight will move
- to the choice with matching letter and execute the choice.
- Alternatively, you may use the cursor keys to highlight the choice,
- and press [ENTER] to execute the choice.
-
- To select a choice with the mouse, move the mouse pointer. As the
- pointer passes over a choice the choice will be highlighted. To
- select that choice press the left mouse button or [ENTER] key.
-
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- VERTEX MARKS
- ~~~~~~~~~~~~
- The VERTEX, or end points or points of intersection of drawn objects
- are represented by a small box on the screen. This feature is used
- by editing commands to aid in selection of an object for copying,
- moving or other manipulations. The reference mark will not be
- plotted or printed on your hard copy.
-
- The display of Vertices on the screen can be toggled on or off by
- selecting the command OPTION, TOGGLE, VERTEX. A check mark next to
- the word VERTEX in the dialog box indicates the vertex marks will be
- displayed the next time the screen is updated. When disabled, vertex
- marks will not be removed until after the next screen update.
-
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- ENTERING COORDINATES
- ~~~~~~~~~~~~~~~~~~~~
- Drawings produced on ProtoCAD 3D use a floating point cartesian
- coordinate system with the following limits of accuracy (X is
- measured horizontal distance, Y measures vertical distance, and Z
- measures depth). DRAW with coordinates to create objects with exact
- dimensions.
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- 1.0 E-37 <= | X, Y, or Z | <= 1.0 E+37
-
- NOTE: Although the magnitude of representable
- numbers is very large, only 11 significant digits
- of precision are provided. Realistically, if you
- try to draw a map of a city, and you want accuracy
- down to 1/1000 inch, the maximum range would be:
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- +/- 99,999,999.999 inches (or 1,578 miles)
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 11
-
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- IMPORTANT! In addition to using the crosshair cursor
- when drawing, coordinates can be entered accurately from
- the keyboard using the Absolute or Relative methods. The
- first letter of each method identifies the type of
- coordinate.
-
- ABSOLUTE Coordinate with respect to origin at a coordinate
- of 0,0,0. The first value represents X units, the
- second Y units, and the third Z units. The
- coordinate A50,50,50 represents the point X=50,
- Y=50, and Z=50.
-
- NOTE: This is the default coordinate type if a letter is
- not specified, i.e., 50,50,50 is the same as
- typing A50,50,50.
-
- For example, if your last point was at 100,50,25,
- typing A250,200,100 (or 250,200,100) would result
- in the new coordinate being located at 250 units
- X, 200 Units Y, and 100 units Z.
-
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- RELATIVE Similar to ABSOLUTE, but measured with respect to
- the last X, Y, and Z coordinate entered. R60,70,-
- 20 will result in the new coordinate being located
- 60 units in the positive X direction, 70 units in
- the positive Y direction, and 20 units in the
- negative Z direction from the current coordinate
- location.
-
- Continuing with the ABSOLUTE example, if your last
- point was at 100,50,25, typing R250,200,100 would
- result in the new coordinate being located at 350
- units X, 250 Units Y, and 125 units Z.
-
- POLAR Only needs two arguments. The first is the vector
- magnitude (from 0,0) and the second is the angle in the
- current plane, measured counter clockwise.
-
- BEARING Only needs two arguments. The first is the vector
- magnitude (from the last point) and the second is the
- angle in the current plane, measured counter clockwise.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 12
-
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- OBJECT SELECTION METHODS
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Two methods are available for selecting an object(s). They are the
- Window method and the Pick method. A status button on the right side
- of the screen indicates which mode is active, and may be used to
- change modes.
-
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- WINDOW Select objects by enclosing the Vertex mark
- associated with the object in a window. You will be
- prompted to establish one corner of the window. Move
- the cursor near the Vertex mark(s) of the object(s)
- you wish to edit and hit [ENTER]. Move the cursor
- diagonally creating a window which captures the
- Vertex mark(s) and hit [ENTER] again. Press ESC to
- indicate you have completed your selection.
-
- PICK The PICK mode is preferred if Vertex marks are
- clustered and you wish to edit only one object. To
- select the PICK mode, press the [F4] function key. A
- small box will appear on the screen in place of the
- cursor.
-
- Position the box over a line associated with the
- object to be edited and hit [ENTER]. If found, the
- object is added to the list of object(s) selected.
- To halt the selection mode, press [ESC], otherwise
- continue selecting objects.
-
- NOTE: Switch between WIND and PICK modes by pressing [F4] at
- any time or by clicking on the PICK status button with
- the mouse.
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 13
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- LEAVING THE PROGRAM
- ~~~~~~~~~~~~~~~~~~~
- You just completed your first masterpiece and are ready to quit for
- the day. MAKE SURE THAT YOU SAVE THE LATEST VERSION OF YOUR DRAWING.
-
- Select the FILE option from the main menu, then the SAVE option.
- When SAVE is selected, the file will be saved into the current data
- drive and subdirectory.
-
- Access the QUIT command by again selecting the FILE option, then
- press Q on the keyboard or highlight the QUIT command with your
- cursor keys or mouse.
-
- Once QUIT is selected, you will be given a second chance to change
- your mind when ProtoCAD 3D asks you to confirm your selection.
-
- If you performed the above by accident, or changed your mind about
- quitting the program, select the CANCEL response and press [ENTER].
- You will be returned to the ProtoCAD 3D work screen with your drawing
- intact. To exit completely, select the YES response and press
- [ENTER]. The program will now return you to DOS.
-
- Once the QUIT command is confirmed, all drawing information not saved
- will be lost. Remember to save your drawing before you QUIT!
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 14
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- COMMANDS
- ~~~~~~~~
- This section describes the powerful commands that are available
- within ProtoCAD 3D through the drop-down menus.
-
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- FILE
- ~~~~
- This menu allows you to access your drawings, perform file
- interchange between ProtoCAD 3D and other file formats and set
- the system defaults.
-
-
- NEW This command clears the memory of the previous
- drawing and prepares ProtoCAD 3D for a new drawing.
- You may also specify the units of measurement and set
- the number of decimal places to be used.
-
- Unit types available are millimeter (mm), meter (m),
- inch (in), and feet (ft).
-
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- LOAD This command prompts for a file name by presenting a
- dialog window which lists drawing files,
- subdirectories, and drive names in the current
- directory.
-
- To select a name from the name list, move the cursor
- to highlight that name and press [ENTER]. The name
- will be transferred into the FILE box at the top of
- the dialog window. Pressing [ENTER] a second time
- will automatically load the selected file. If a
- mouse is used, double clicking on a file name will
- automatically load the highlighted file.
-
- The UP and DN indicators may be used to scroll the
- list of file names up or down. You could also
- directly type a different filename into the FILE box.
- To load the file, select LOAD or to return to the
- file menu without loading, select CANCEL.
-
- The current path is displayed in the PATH box. To
- change the subdirectory (used to indicate where your
- drawing files are located), select PATH and then type
- in the new path. When [ENTER] is pressed, the
- subdirectory will be read and a new list of names
- will be displayed. Subdirectory names and
- destination drives will also appear in the file list
- box and when selected, just like a file, will be
- transferred to the PATH input box.
-
- Once LOAD has been selected, the drawing currently in
- RAM is cleared and the specified file is retrieved
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 15
-
-
- and placed in memory. The current file name will be
- displayed in the top of the window frame.
-
- NOTE: If you want to retrieve a drawing file without
- erasing the current drawing from memory, use the
- FILE, IMPORT command.
-
-
- SAVE This command prompts for a file name to be assigned
- to the current drawing in memory. A dialog window is
- displayed and the same general options are available.
-
- If you loaded a file from disk, that file name and
- subdirectory will appear as the default FILE and
- PATH.
-
- You may select PATH and change the subdirectory,
- highlight one of the displayed files and press
- [ENTER]. Pressing [ENTER] a second time, or double
- clicking on the file name will store the highlighted
- file. You may also select FILE and manually enter
- the name. Then, select SAVE to store the data onto
- your disk.
-
- If the file already exists, you will be given a
- chance to overwrite it, or CANCEL the SAVE operation.
- Note that once you select to overwrite the file, any
- data stored on your disk will be replaced with the
- data currently in RAM.
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- IMPORT
- Retrieve a file into the current cursor location without erasing
- the current drawing. The following four types of files can be
- imported:
-
- PCF - Standard ProtoCAD format, ext .PCF
-
- VALUE - Numerical VALUE format which has XYZ absolute
- coordinate pairs separated by commas, one
- point coordinate per line.
-
- HPGL - Hewlett-Packard Graphics Language format
-
- DXF - Universal format for exchanging CAD data. It
- was originally developed for transferring
- AutoCAD file information.
-
- 3DV - Specialize file formatidentified by the
- number of vertices followed by the polyline
- definitions.
-
- WAVE - Used by a number of Ray Tracing programs.
- Defined by two files: one containing the
- diffuse and specular color information and
- the other that contains the vertex, polygon
- and material information.
- XPORT
- EXTRACT portion of the current drawing in one of the following
- file formats:
-
- PCF - ProtoCAD format
-
- HPGL - Hewlett-Packard Graphics Language format
-
- PCX - Paintbrush type binary format. The registered
- version can produce series of TGA files suitable
- for animation, using an external script file.
-
- DXF - Universal format for exchanging CAD data. It
- was originally developed for transferring
- AutoCAD file information.
-
- POV - Text format file used by "Persistence of
- Vision" (POV) ray tracing package. POV is a
- shareware package available on Compuserve and
- other BBS libraries.
-
- TGA - Binary TGA true color format using 24 bits
- of color (320x200 resolution). Successive
- TGA files can be compiled into flic (.FLI)
- animation files. The registered version
- can produce series of TGA files suitable for
- animation, using an external script file.
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 17
-
-
- NOTE: Extracting your drawing to an HP Graphics Language (HPGL) file
- is not achieved through the XPORT command. It is done by
- following these steps:
- 1. Set FILE, CONFIG, PRINTER to HP7470
- 2. Set FILE, CONFIG, OUTPUT to FILE and enter a filename.
- 3. Use PLOT, GO to create the file.
-
-
- ERASE This command erases a specified file from your disk.
- A dialog window will appear and you may select the
- file to be erased.
-
- NOTE: Wild card characters CANNOT be used with
- ERASE command.
-
-
-
- CONFIG ProtoCAD 3D contains internal default settings for
- user-selectable parameters. The user is able to
- tailor these settings to suit equipment configuration
- and personal taste. The new settings may be
- optionally saved for future sessions. The following
- settings may be saved:
-
- - Status of Toggle switches; Vertex, Edge Clip
- - GRID/SNAP status, GRID and SNAP spacing
- - Text Options; height, width, and angle
- - UNIT of measurement
- - POLYGON sides, Sphere, Hemisphere
- - ARRAY; type, copies, scale, angle, counter rotate
- angle, revolve, Xtrude
- - PLOT; device, output, plotter aspect ratios,
- orientation
- - Drawing size, Scale Factors
- - Colors; Menus, Highlights, Letters, Screen, etc.
- - Mouse and keyboard sensitivity, video aspect ratio
- - Default shade half-tones and color mix
-
-
- SAVE CONFIG This command saves ProtoCAD 3D default settings
- into a file called PC3D.CFG. When ProtoCAD 3D
- is executed from DOS, the new settings contained in
- the CONFIG file will be automatically set.
-
-
-
-
- PRINTER This is command will display a pick list which allows
- you to select the print device. The list may vary,
- but listed below are some common drivers.
-
- HP7470 Produces a plot using the Hewlett Packard
- Graphics Language (HPGL) which is sent to
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 18
-
-
- the selected port or file. This option
- can be used with any plotter device that
- supports HPGL or sent to a plot file.
-
- NOTE: WordPerfect 5.0 and 5.1 can import HPGL
- files directly into documents. If you want
- to create a file that you can later import
- to WordPerfect, select HP7470 in this menu
- and set Output (below) to FILE.
-
- EPSON-FX Use Epson FX-series compatible graphics
- commands to produce an image on a 9-pin
- Epson or 100% compatible dot matrix
- printer.
-
- LASERJET Use HP LaserJet PCL graphics commands.
- This driver should also be selected for HP
- Deskjet printers.
-
- P-LQ2500 Use Epson 24-pin graphics commands.
-
- CITOH Use C.Itoh, 8-pin printer commands.
-
- OKIDATA Use Okidata, 9-pin printer commands
- including the 182+ series of 9-pin dot
- matrix printers.
-
-
- COLORS Customize the screen colors. Note that the actual
- color mapping depends strongly on your
- monitor/adapter combination.
-
- MENU Color of pull-down menu.
-
- LETTER Color of first letter in each menu option.
-
- HILITE Color of menu highlight bar.
-
- PROMPT Color of the input prompt line.
-
- SCREEN Color of all objects, text, etc., drawn on
- the screen.
-
- ACTIVE Color of button or choice highlighted in
- dialog window.
-
- INACTIVE Buttons and Toggles not highlighted in
- dialog windows.
-
- BUTTON Highlighted button color
-
-
-
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 19
-
-
- OUTPUT Select either the parallel port, serial port, or a
- file name to send the output to when GO is selected:
-
- LPT1 Parallel Printer Port #1
- LPT2 Parallel Printer Port #2
-
- COM1 Serial Communications Port #1
- COM2 Serial Communications Port #2
-
- FILE Specify a file or device name used to
- store printer/plotter output.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 20
-
-
-
- BAUD This command allows you to define serial port
- communication parameters used by the COM ports. Make
- sure that parameters selected in this menu correspond
- to the configuration of your printer/plotter.
-
- 110 to 9600 Select baud rate transmission speed
- through your selected serial port.
-
- ODD, EVEN, Select type of Parity.
- NONE
-
- 1-BIT, 2-BIT Number of Stop Bits
-
- 7-BIT, 8-BIT Number of Data Bits
-
- DELAY An integer representing milliseconds
- of delay (default = 200 ms). The
- DELAY variable is used to make sure
- information sent to your serial
- plotter/printer does not overflow
- the data buffer. The DELAY value
- should be increased if you notice
- objects in your drawing do not
- appear correctly in your output
- (e.g. partial drawings).
-
- DEFAULT The following parameters control the response of the
- screen to keyboard or mouse input and the screen
- updating process. The DEFAULT dialog window appears.
- Use the FILE, CONFIG, SAVE_CONFIG command to make
- these settings permanent.
-
-
- ASPECT - Set the video aspect ratio, so a circle
- looks correct and does not appear oval. The
- aspect ratios differ for EGA, VGA and HGA
- cards and may vary depending on your
- graphics monitor.
-
-
-
-
- MOUSE - Set the mouse sensitivity to movement. The
- smaller the number, the more sensitive the
- mouse (default is 12).
-
-
- SPDUP - Set the sensitivity of the keyboard cursor
- keys when used to navigate the cursor
- around the screen. Keeping a keyboard
- cursor key depressed will cause the
- pointing cursor to accelerate in the
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 21
-
-
- desired direction.
-
- The default value of SPDUP is 2. A value
- of 0 results in no acceleration and moves
- the cursor one pixel at a time no matter
- how long the cursor key is kept depressed.
- Large values result in greater cursor
- acceleration. Experiment until you find an
- acceptable value.
-
- NOTE: No matter what the value of SPDUP,
- tapping the keyboard cursor keys once will
- result in cursor movement of one pixel at a
- time.
-
-
- PICK - Modify the size (in pixels) of the pick
- window used to select objects when editing
- (default is an 8 pixel square).
-
- LEVEL - Sets the degree of curve smoothness for
- SPLINE, CIRCLE, and ARC objects. See DRAW
- SPLINE for the effects of various values of
- LEVEL.
-
- SVGA - Enter the Decimal code required by your
- graphics adapter for SVGA mode (800x600)
-
- GET INFO Displays general settings. This includes the
- ProtoCAD 3D version, printer type, detected video
- mode, objects, points, DOS and EMS memory, last
- screen update time (seconds).
-
- OSHELL Temporarily shell to the operating system, (DOS). To
- return to ProtoCAD 3D, type EXIT and press [ENTER] at
- the DOS prompt. Shelling to DOS is achieved by
- executing another copy of COMMAND.COM.
-
- The user may change the command processor by simply
- editing the shell prompt when prompted to do so.
- This ability to edit the shell prompt allows the user
- to directly execute another DOS application by simply
- entering its name in place of COMMAND.COM.
-
- Please note that once a shell is executed, no error
- checking is possible by ProtoCAD 3D until the
- secondary process is completed and control is
- returned to ProtoCAD 3D.
-
- QUIT Exits ProtoCAD 3D and return to DOS. Remember to
- save any changes to your drawing prior to exiting as
- they will otherwise be lost.
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 22
-
-
- DRAW
- ~~~~
- This menu contains the primitive drawing types available in
- ProtoCAD 3D. One or more object types can be associated to form
- complex shapes through the use of the GROUP command.
-
- When drawing, the X, Y, and Z cursor coordinates are displayed
- on the right side of the screen. Delta X (dX), delta Y (dY),
- and delta Z (dZ) distances are displayed on the bottom of the
- screen after a reference point has been entered.
-
- LINE Draws a continuous sequence of end point connected
- straight lines until the mode is exited. Each time
- the [ENTER] key is pressed (or the left mouse
- button), a new LINE will be drawn from the last
- entered point to the current cursor location. The
- sequence continues until [ESC] key or the right mouse
- button has been pressed.
-
- NOTES: 1. You can have SNAP mode active or enter
- coordinates at any time in order to
- precisely locate reference points for any
- object. (See section on Entering
- Coordinates)
-
- 2. Each segment is a single object.
-
- BOX A COMPLEX line arranged with four sides to form a
- rectangular shape. First locate the first point by
- positioning the cursor and pressing [ENTER]. Next
- move the cursor to the point defining the opposite
- corner of the box and press [ENTER].
-
- NOTE: Have SNAP mode active or type coordinates to
- precisely locate opposite corners of the box.
-
- CIRCLE A form of COMPLEX line arranged to form a continuous
- circular sequence. To draw a circle, specify the
- center point, press [ENTER], and specify a point on
- the circumference, and press [ENTER].
-
- TEXT TEXT can be placed anywhere on the screen. TEXT is
- PLACE sized and oriented with respect to SETUP parameters.
-
-
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 23
-
-
- TEXT Specify the height, width, and angle of TEXT. The
- SETUP unit of measurement is the same as the REAL scale
- settings (see FILE, NEW).
-
- HEIGHT Height of TEXT in current units. (Default = 20)
-
- WIDTH Width of TEXT in current units. (Default = 15.0)
-
- ANGLE Specify the orientation angle of the TEXT.
- The angle is specified in degrees,
- counterclockwise from the horizontal axis.
- (Default = 0.0)
-
- ARC Draw an ARC by indicating the center of the ARC, the
- starting point on the circumference, and then the
- ending point on the circumference, clockwise from the
- first point.
-
- POLYGON A POLYGON is a regular-sided closed shape; i.e., all
- sides and all angles are equal. Regular POLYGONS are
- centered on the first reference point specified and
- the location of the first vertex is set by the second
- point.
-
- The number of POLYGON sides may be specified by using
- one of the predefined settings, THREE through NINE,
- or by selecting SIDES, and manually entering the
- number of SIDES.
-
- BEZIER Draw a BEZIER curve (a special quadratic curve) using
- 3 control points.
-
- Locate end points 1 and 2 of the curve by pressing
- the [ENTER] key. Point 3 is dynamically used to flex
- the shape of the quadratic curve. To fix the BEZIER
- curve to its final position press the [ENTER] key.
- Pressing [ESC] cancels the object.
-
- The BEZIER curve, has the characteristic that the
- slope of the curve at the end points (1 and 2) is
- tangent to imaginary lines drawn to point 3 and that
- the shape of the curve is always concave to the
- controlling reference points.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 24
-
-
- COMPLEX A COMPLEX object is a multi-sided shape composed of
- straight lines. Control points defining the shape are
- specified in a manner similar to the LINE command.
-
- SPLINE Use control points to create smooth curve tangent
- with mid-points and tangent to end points. Curve
- smoothness is controlled by the value specified by
- LEVEL under the FILE, CONFIG, DEFAULT menus. A LEVEL
- value of 1 results in the same shape as a COMPLEX
- line. A LEVEL value of 3 results in a smooth shape.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 25
-
-
- 3D-COMMANDS
- ~~~~~~~~~~~
-
- The following commands create surface primitives which can be
- connected to form complex composite objects. (see SURFACE
- OBJECTS GROUP)
-
-
- MESH Surface mesh generated by linearly interpolating
- between 4 points defined by the user. Once
- specified, the control points are discarded. You can
- specify the number of subdivisions in a dialog menu.
-
- N-Div Number of subdivisions of mesh normal to
- control curves
-
- P-Div Number of subdivisions of mesh in parallel to
- control curves
-
- Individual vertices can be modified after the mesh
- has been created by using the EDIT VERTEX command.
-
- NOTES: 1. If you are using a mouse to define the
- MESH, you are really drawing on a single
- plane, regardless of the selected view.
-
- 2. If you want to draw a true 3-D MESH, use
- the keyboard to type the offset value for
- at least one axis.
-
- SPHERE Surface object representing a SPHERE. User controls
- number of longitudinal and latitudinal divisions.
-
- X-AXIS Set the aspect ratio in X direction (1 = no
- scaling)
-
- Y-AXIS Set the aspect ratio in Y direction
-
- Z-AXIS Set the aspect ratio in Z direction
-
- LONG Set the number of horizontal slices through
- the SPHERE
-
- LAT Set the number of vertical slices through the
- SPHERE
-
- After exiting the dialog, a prompt for two points
- defining the SPHERE center and radius will be made.
-
-
- HEMISPHERE Half of a SPHERE. User controls number of
- longitudinal and latitudinal divisions.
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 26
-
-
- X-AXIS Set the aspect ratio in X direction (1 = no
- scaling)
-
- Y-AXIS Set the aspect ratio in Y direction
-
- Z-AXIS Set the aspect ratio in Z direction
-
- LONG Set the number of horizontal slices through
- the HEMISPHERE
-
- LAT Set the number of vertical slices through the
- HEMISPHERE
-
- The following toggles control the end treatment of
- the HEMISPHERE.
-
- CAP Close in the bottom of the HEMISPHERE
-
- OPEN Leave the bottom open
-
- After exiting the dialog, a prompt for two points
- defining the HEMISPHERE center and radius will be
- made.
-
-
- CONE Solid with a taper. User may specify number of
- sides.
-
- X-AXIS Set the aspect ratio in X direction (1 =
- no scaling)
-
- Y-AXIS Set the aspect ratio in Y direction
-
- TAPER Set the end diameter reduction as a
- fraction of the base diameter. A value of
- 1 creates a cylinder with parallel sides.
- A value of 0 creates a CONE which meets at
- a point. A value of 0.5 should create a
- tapered cylinder with a top radius 50% of
- the base.
-
- SIDES Set the number of polygonal facets
- defining the CONE.
-
- The following toggles control the end treatment of
- the CONE.
-
- CAP Close in the ends of the CONE
-
- OPEN Leave the end open
-
- To create a CONE, you must first specify a point at
- the center of the base. Next, specify as point 2,
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 27
-
-
- the radius and finally specify point 3 to indicate
- the length of the CONE.
-
-
- PRISM Solid with parallel sides. User may specify number
- of faces.
-
- X-AXIS Set the aspect ratio in X direction ( 1 = no
- scaling)
-
- Y-AXIS Set the aspect ratio in Y direction
-
- THICK Set the wall thickness of the PRISM. If the
- WALL option is on, a value greater than 0
- creates an inner prism with a radius
- equal to the outer radius minus the THICK
- value.
-
- SIDES Set the number of facets defining the sides
- of the PRISM
-
- NOTE: XYZ mode only permits the dynamic definition
- of the PRISM length. For the XY, XZ, and ZY drawing
- planes, the length must be specified as a Z, Y, or X
- coordinate respectively, using the keyboard.
-
- The following toggles control the end treatment of the PRISM.
-
- CAP Close in the ends of the PRISM
- OPEN Leave the ends open
- WALL Creates a PRISM with a wall thickness
- based on the THICK parameter.
-
-
- BLOCK Solid contained by 6 rectangular faces. User must
- define starting location of BLOCK and then a diagonal
- representing the height, width and depth of the
- BLOCK.
-
- If a BLOCK is created without a depth, the object
- defaults to a BOX object.
-
-
-
-
- POLYHEDRON This type of surface object belongs to a special
- class of shapes with all facets being equal in size
- and having a closed interior.
-
- TETRA Creates a solid with four triangular faces.
-
- OCTA Creates a solid with eight triangular faces.
-
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 28
-
-
- DODECA Creates a solid with twelve pentagonal faces.
-
- ICOSA Creates a solid with eighteen triangular faces.
-
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-
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- EDIT
- ~~~~
-
- EDIT commands act upon objects, allowing them to be erased,
- duplicated, translated, rotated, mirrored, or combinations
- thereof.
-
- NOTE: EDIT commands operate on all unprotected layers. To
- protect objects from editing operations see LAYER
- PROTECT.
-
-
-
- OBJECT SELECTION METHODS
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Two methods are available for selecting an object(s). They are
- the WINDOW method and the PICK method. A status button on the
- right side of the screen indicates which mode is active, and may
- be used to change modes.
-
-
-
- Window Selection Mode
- ~~~~~~~~~~~~~~~~~~~~~
- Select objects by enclosing the vertex mark associated with the
- object in a window. You will be prompted to establish one
- corner of the window. Move the cursor near the vertex mark(s)
- of the object(s) you wish to edit and hit [ENTER]. Move the
- cursor diagonally creating a window which captures the vertex
- mark(s) and hit [ENTER] again.
-
- To continue with the editing command, you must press [ESC] to
- halt the window selection mode. All objects selected by the
- window will be modified by the selected EDIT command.
-
-
- Pick Selection Mode
- ~~~~~~~~~~~~~~~~~~~
- The Pick mode is preferred if vertex marks are clustered and you
- wish to edit only one object. To select the Pick mode, press
- the [F4] function key. A small box will appear on the screen in
- place of the cursor.
-
- Position the box over a line associated with the object to be
- edited and hit [ENTER]. If found, the object is added to the
- list of object(s) selected. To halt the selection mode, press
- [ESC], otherwise continue selecting objects.
-
- NOTE: Switch between WIND and PICK modes by pressing [F4] at
- any time or by clicking on the Pick status button with
- the mouse.
-
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 30
-
-
- COPY Selected object(s) will be copied based on two or
- more points. The first point, or FROM position, is
- any point at or near the selected object which is
- used as a reference point. Subsequent TO points
- indicated are used to determine the translation
- distance and subsequent direction of the copy.
-
- Object copies occur dynamically, i.e., the block of
- objects moves as the cursor is moved. Pressing
- [ENTER] places a duplicate of the block onto the
- drawing at the cursor position. You can continue to
- move and place a number of duplicates anywhere on the
- screen. To terminate this mode, press the [ESC] key.
-
-
- MOVE Translate the selected object(s) with reference to a
- FROM point a distance equal to, and in the same
- direction as, the TO point.
-
- NOTE: Position can be specified by typing
- coordinates. (See Entering Coordinates in Section 3).
-
- POINT Modify individual vertex points defining object.
- MOVE Each point is selected by positioning the mouse on
- top of the vertex, and pressing the left button. An
- audible click reports a successful find of the point
- and the point is also highlighted with a mark. To
- terminate the selection mode press [ESC]. Next
- indicate the new points location by specifying a
- translation vector. This is done by locating the from
- position, press [ENTER] and the moving to the TO
- position and press [ENTER].
-
- All points in the selection list will be relatively
- translated depending on their original distance and
- location from the point to the new location.
-
-
- ERASE Erase the selected object(s) from the drawing.
-
- SCALE Scale the selected object(s) with reference to an
- indicated point, according to parameters specified in
- the dialog window. The current dimensions of the
- object(s) will be multiplied by the X, Y, and Z scale
- factors parallel to each principal axis.
-
- When Scale is selected a dialog window will appear
- which allows the following parameters to be modified.
-
- X - Set X axis scaling factor
- Y - Set Y axis scaling factor
- Z - Set Z axis scaling factor
-
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 31
-
-
- HALF - Reduce current scale factors by 1/2.
- DBLE - Increase current scale factors by 2.
- UNITY - Resets all scaling factors to 1.
-
- ACCEPT - Confirm selections and proceed to next step
- of scaling.
-
- CANCEL - Abort scaling operation.
-
-
- ROTATE Rotates the selected elements by a specified angle
- about an indicated point of rotation. The user
- supplies individual angle of rotation about each
- principal axis.
-
-
- X AXIS Set the X axis angle of rotation in degrees.
- Y AXIS Set the Y axis angle of rotation in degrees.
- Z AXIS Set the Z axis angle of rotation in degrees.
-
- ACCEPT - Confirm settings and rotate object(s).
- CANCEL - Exit without rotating object(s).
-
-
- ARRAY This command combines a multiple COPY operation with
- ROTATION, TRANSLATION, and SCALING. The following
- action modifiers may be selected from the dialog
- window.
-
- LINEAR Copies will be positioned in a line. You
- will be prompted to position the first
- copy. Subsequent copies will be
- positioned the same distance away from the
- line established between the original and
- first copy. Each element can still be
- rotated on its own axis.
-
- CIRCULAR Copies will be rotated about a center
- point in a circular rotation. You will be
- prompted to specify the center of
- rotation.
-
- The following value parameters may be modified.
-
- TOTAL Specify the number of times the object is
- copied. Changes to this value will
- automatically recalculate the ANGLE value
- based on a 360 degree sweep of the objects
- (ANGLE = 360/(n+1)).
-
- ANGLE Copies can be rotated or revolved about a
- reference point in a circular fashion.
- The effective radius of the circle is
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 32
-
-
- equal to the distance between each object
- and the reference point. This modifier is
- used only with Circular Arrays.
-
- ANGLE defaults to 360/(number of copies
- plus 1).
-
- SCALE The scale defaults to 1. A scale of less
- than 1 will result in subsequent copies
- getting smaller. A scale of greater than
- 1 will result in subsequent copies getting
- larger. Scaling factor is calculated as
- Sn = SCALEN.
-
- ROTATE This value may be used to additionally
- rotate each object. The ROTATE value is
- added to the ANGLE value to determine the
- total angle of rotation.
-
- If set equal to, but with the opposite
- sign of the ANGLE value, the object will
- maintain its original orientation and will
- only be translated to a new position.
-
- Negative ROTATE values are subtracted from
- the ANGLE value.
-
- OK Confirm your selections and perform the
- ARRAY COPY.
-
- ESC Cancel ARRAY COPY.
-
- For example, to perform a CIRCULAR ARRAY on a
- triangle (a 3 sided POLYGON) with 3 copies, the angle
- of rotation estimated by ProtoCAD 3D will be 360
- degrees divided by (3+1) = 90 degrees.
-
-
- TRIM Trim line objects that extend beyond a specified
- boundary (permitted only in XY construction). First,
- select the trim boundary. Next position the cursor
- on a line on the side of the boundary which is to be
- trimmed.
-
-
- NOTE: Complex objects must be exploded first before
- they can be trimmed.
-
-
- FLIP Selected objects will be flipped or mirrored about a
- vertical reflection axis (permitted only in XY
- construction plane).
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 33
-
-
- Note that MIRROR creates a new copy of the selected
- entities, whereas FLIP literally "flips" the original
- entities.
-
-
- HINT: To flip an object vertically (across the
- horizontal axis), use the ROTATE command first,
- perform the FLIP command, and then ROTATE back to the
- original angle.
-
- LAYER MOVE Move selected entities from one layer to another.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 34
-
-
- SURFACE
- ~~~~~~~
- This powerful menu contains commands that create or act upon
- surfaces.
-
-
- REVOLVE Creates a mesh object by revolving a profile curve
- about a vertical axis of revolution. If the selected
- profile curve is composed of discrete segments an
- attempt is made to create a connected profile prior
- to rotating. This permits the creation of end cap
- surfaces for revolutions of not equal to 360 degrees
- which of course would normally be end connected.
-
- The following control the divisions of the revolved
- copies:
-
- DIVIDE Total divisions of swept arc.
-
- ANGLE Subangle calculated by TOTAL/DIVIDE.
-
- TOTAL Total swept angle.
-
- The following modify the scaling and rotation of the
- revolved copies:
-
- P-SCALE Modify size of swept profile by scaling
- about central point of revolution.
- Scaling is performed for each profile
- before it is revolved into position.
-
- ROTATE Rotate each profile in plane prior to
- sector positioning.
-
- The following control treatment of end facets. When
- enabled, uses the selected profile to create a closed
- facet to cap/close the revolved shape to create an
- enclosed volume. Swept ANGLES of 360 degrees disable
- this feature.
-
- BEGIN Create a closed facet at begin profile
- when active.
-
- END Create a closed facet at end profile when
- active.
-
- SECTOR Create wire frame sector lines when
- beginning/end profile is in horizontal
- plane.
-
-
- XTRUDE Creates a mesh object by extruding a profile curve
- multiple times, in the direction specified by the
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 35
-
-
- user. The profile curve is preprocessed similar to
- REVOLVE in order to assemble a continuous curve.
- Each subsequent extrusion can also be rotated about a
- central point in the XY plane. This permits the
- creation of spiral extrusions.
-
-
- DIVIDE Total divisions of swept arc.
-
- TOTAL Total swept angle.
-
- N-SCALE Modify size of swept profile parallel
- to the axis of extrusion.
-
- P-SCALE Modify size of swept profile perpendicular
- to the axis of extrusion, and on same plane
- as extruded element(s).
-
- ROTATE Rotate each profile in plane prior to
- sector positioning.
-
- BEGIN Create surface facet at Begin profile
- position when active.
-
- END Create surface facet at End profile
- position when active.
-
-
- SWEEP Creates a mesh object by sweeping a profile curve
- multiple times, in a path defined by an object. The
- profile curve is preprocessed similar to REVOLVE in
- order to assemble a continuous curve.
-
-
- DIVIDE Total divisions of swept arc.
-
- TOTAL Total swept angle.
-
- N-SCALE Modify size of swept profile parallel
- to the sweep axis.
-
- P-SCALE Modify size of swept profile perpendicular
- to the sweep axis, and on same plane
- as sweeping element(s).
-
- ROTATE Rotate each profile in plane prior to sector
- positioning.
-
- BEGIN Create surface facet at Begin profile
- position when active.
-
- END Create surface facet at End profile position
- when active.
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 36
-
-
- EXPLODE This command converts COMPLEX objects such as BEZIER,
- CURVES and CIRCLES into equivalent objects composed
- only of straight line segments.
-
-
- SKIN Creates a static surface mesh connecting two or more
- control profiles. The subdivisions parallel to and
- orthogonal to the curves are individually controlled.
-
- The following control the number of divisions of
- mesh:
-
- P-DIV Number of subdivisions of mesh in parallel
- to control curves.
-
- N-DIV Number of subdivisions of mesh normal to
- control curves.
-
- The following control the positioning constraints of
- the vertex points:
-
- NEAREST When active, forces calculated vertex
- point of mesh to nearest vertex on control
- profile.
-
- ANYWHERE Use interpolated vertex point on profile
- exactly as calculated.
-
- TOLERANCE If within X% of a vertex, snap to that
- vertex. Only active when NEAREST is
- selected.
-
-
- PATCH Create a dynamic surface mesh connecting four curve
- profiles representing the edges of the patch. Each
- profile must be end connected to its adjacent
- profile. Profiles must be selected in a consistent
- clockwise or counter-clockwise fashion which
- traverses the perimeter. i.e., the profiles need to
- be selected one at a time, using the pick (not the
- window) mode.
-
-
- NOTE: End points of constraining curves must match
- so there is no ambiguity for the surface
- interpolation process.
-
-
- INTERSECT Cause a line object to be projected to the surface
- selected. The closest end point to the plane is
- modified so that the point of intersection with the
- surface replaces the end point.
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 37
-
-
- NOTES: 1. The surface selected must be a complex
- object.
-
- 2. Line to line intersections are not
- supported. A line drawn in the same plane
- as the surface is considered to be a
- parallel non-intersecting line.
-
-
- OBJECTS This menu allows you to group a number of drawn
- objects as a single composite object, or to break a
- composite object into its component objects.
-
- BIND Acts upon a set of lines in the same plane
- to create a composite shadeable object.
- Care must be taken to ensure that a closed
- curve defines the exterior and totally
- encloses all other objects in the set.
-
- GROUP Create a single composite object from a
- group of selected objects.
-
- JOIN Acts upon a set of primitive line or
- complex object types to create a
- continuous perimeter. If more than one
- perimeter are contained within the set the
- result is grouped together. This permits
- the creation of holes within plane
- objects.
-
-
- FRAGMENT Cause the composite object to be broken up
- into its constituent definition objects.
-
- NOTE: Surface objects created by revolve
- and extrude are collections of mesh
- objects plus optional end surfaces used
- for caps.
-
- NORMAL Change the vector normal for a given surface element, so
- that it points towards the light source.
-
-
-
-
-
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-
-
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 38
-
-
- IMAGE COMMANDS
- ~~~~~~~~~~~~~~
- Imagine that you are looking through a magnifying window at a
- very large and detailed picture. At high magnification, you can
- only see that portion of the picture which is directly under the
- viewing window. To see more of the picture (but less detail),
- you must decrease the image scale factor. To zoom in on a
- specific detail, you increase the image scale factor (but see
- less of the picture).
-
- When ProtoCAD 3D is started, the default image scale factor is
- set to 1.00. The image scale factor (ISF) is displayed in the
- lower left of the screen. You can modify the ISF by using the
- IMAGE menu commands to adjust the position of the viewing window
- with respect to the drawing and the overall size of the drawing
- displayed on the screen.
-
-
- UPDATE Redraw the entire screen at the current image scale
- and option settings. UPDATE will remove remnants of
- objects that have been ERASED or MOVED.
-
-
- WINDOW Zoom in on a portion of the current display. You
- select a portion of the drawing which will be
- enlarged to fill the screen, by enclosing the area
- with a flexible window. The size of the window will
- be used to determine the new image scale factor.
-
-
-
- PAN Reposition the viewing window on the current display.
- First select the FROM Point and press [ENTER] (Hint:
- use a "FROM" point near the center of the screen to
- permit the greatest range of movement). Next, fix
- the new location of the viewing window by pressing
- [ENTER]. Once the new location is fixed, the drawing
- is redrawn at the specified position.
-
-
- ALL ProtoCAD 3D scans all objects in the drawing to
- determine the maximum and minimum X-Y-Z coordinates
- of the drawing. ProtoCAD 3D then determines an image
- scale factor and a viewing window which will display
- the entire drawing on the screen at the largest scale
- possible while still fitting all objects on the screen.
-
-
- HALF Halve the image scale factor and reposition the
- viewing window about the center of the screen.
- Objects displayed in the drawing appear smaller by a
- factor of two.
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 39
-
-
- DOUBLE Double the image scale factor and reposition the
- viewing window about the center of the screen.
- Objects displayed in the drawing appear larger by a
- factor of two.
-
- LAST Swap between the last image/scale factor/position
- displayed and the current image settings. This is
- very useful when working on a very large drawing. It
- allows you to zoom in on a small work area, make your
- changes, and then returns you to the original scale
- which shows the entire drawing.
-
-
- VIEW Selects the type of view for the current model on your
- screen. Note that these views may also be selected with a
- function key combination.
-
- ISOMETRIC Present user with isometric view. Y-axis
- always vertically.
-
- PERSPECTIVE Present perspective-rotatable view of the
- drawing. X,Y,Z axis may be individually
- rotated (see ROTATE below).
-
- FRONT Select the front view (Y-X plane)
-
- RIGHT Select the right side view (Y-Z plane)
-
- TOP Select the top view (Z-X plane)
-
- ISOMETRIC Select the Isometric (3-D) view
-
- BACK Select the back view (Y-X plane)
-
- LEFT Select the left side view (Y-Z plane)
-
- UNDER Select the bottom side view (Z-X plane)
-
- CENTER VIEW Place the 0,0,0 coordinate in the middle of
- the screen.
-
- OBSERVER Set the X, Y, Z coordinates for viewer
- location.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 40
-
-
- OPTION
- ~~~~~~
- The OPTION menu allows you to change parameters that effect the
- entire drawing. The changes will remain in effect until the
- next time a parameter is changed or ProtoCAD 3D is restarted
- from DOS. To save any changed parameters as new defaults for
- future sessions, see FILE, CONFIG, SAVE.
-
-
- GRID The GRID dialog menu allows you to select from two
- options, GRID and SNAP.
-
- GRID Create a construction grid at the specified
- X, Y, and Z grid spacing in the displayed
- units. The grid is visibly represented by a
- dot at each XYZ intersection coordinate. The
- physical grid will not be displayed until the
- GRID menu has been exited.
-
- The grid can be toggled on and off by typing
- "G" or selecting GRID. From the drawing
- screen, the grid may be toggled on/off by
- pressing the [F6] function key or by toggling
- the GRID button on the right side of the
- screen with the mouse.
-
- X, Y, Z Sets the X, Y, and Z axis GRID spacing.
-
- NOTE: Grids are not displayed in ISO or
- Oblique views.
-
- SNAP Constrain movement of the cursor to exactly
- the spacing of the snap grid. The snap grid
- is similar to the construction grid, but is
- not visible. When drawing an object,
- physical coordinates are forced to the
- nearest snap point.
-
- The snap grid can be toggled on and off by
- selecting SNAP from the dialog window or
- toggling the SNAP button on the right side of
- the screen with the mouse. While drawing
- press the [F9] Function Key. A change in
- color of the SNAP button on the screen
- indicates the snap option is active.
-
- I, J, K Sets the X, Y, and Z axis SNAP spacing.
-
-
- TOGGLE Toggle switches are features that can be enabled or
- disabled. The dialog window appears. A check mark
- next to each switch indicates the switch is active.
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 41
-
-
- The switches are listed below along with their
- default settings in brackets:
-
- VERTEX Display the object vertex mark (■). This
- toggle switch is useful when fine editing
- of entities is desired [OFF].
-
- EDGE CLIP Enables an internal check which eliminates
- the redraw of overlapping edges [ON].
-
- AUTO CTR Automatically center the image on the screen.
-
-
- ATTACH ProtoCAD 3D has the ability to "attach" an object
- being drawn with an existing object. ATTACH allows
- you to specify the attach point as the end point or
- middle of the existing object when active.
-
- ATTACH may be toggled on/off by pressing the [F10]
- function key, or by clicking the mouse on the ATTACH
- button on the right side of the screen.
-
- VERTEX Attach to the closest vertex of the selected
- entity.
-
- MIDDLE Attach a point to the middle of the
- object.
-
- ACCEPT Select [ENTER] to accept the point.
-
- CANCEL Do not accept the point, cancel the
- operation.
-
-
- NOTE: The cursor must be positioned within a
- specified number of pixels of the existing object for
- ATTACH to function. This value is specified by FILE,
- CONFIG, DEFAULT, PICK. For entities that have no
- start or middle (e.g. circles), newly drawn objects
- will attach to the nearest vertex point.
-
-
- AXIS This command is used to specify the location and
- type of the axis icon (normally displayed at the
- lower, left corner of the screen).
-
- SHOW Permit on-screen display of Axis Icon.
-
- HIDE Disable display of Axis Icon.
-
-
- The following commands affect the location of the
- Axis Icon.
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 42
-
-
- ORIGIN Axis Icon is located on-screen at coordinate
- 0,0,0.
-
- FIXED Axis Icon is placed in lower left corner of
- screen and is not referenced to origin.
-
-
- The following commands affect the type of Axis Icon
- displayed.
-
- VECTOR Type of Axis Icon is represented by straight
- lines indicating the principal direction of
- the X, Y, and Z axis.
-
- PLANER Direction of drawing plane is indicated by a
- flat Axis Icon.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 43
-
-
-
- PLOT
- ~~~~
- This menu permits you to print, or plot, your drawing. The
- default plot settings are for a Epson compatible 9-pin dot
- matrix printer connected to LPT1. You can change the device and
- output port to which data is sent (see FILE, CONFIG,
- PRINTER/OUTPUT).
-
-
- GO Before printing, make sure the printer paper is
- adjusted to the top of form and then select the
- command PLOT, GO.
-
- The size of drawing sent to the printer is set by the
- scale factor selected under FILE NEW in combination
- with the PLOT IMAGE WIDTH setting. Only the visible
- portion of the drawing displayed on the screen will
- be printed at the specified width.
-
-
- PRINT Commence printing. The drawing is created in
- horizontal strips and then sent to the
- printer. Creating each strip of the drawing
- results in a short delay before the graphics
- information is sent to the printer.
-
- The higher the selected print density (see
- PLOT IMAGE) the greater the amount of time
- required to process and print the drawing
- because of the increased quantity of graphic
- data.
-
- Plotting progress is displayed as a percent
- status bar on the screen. When finished,
- ProtoCAD 3D will give a short beep. See the
- EJECT command below, if you are using a
- laserjet printer.
-
- CANCEL Do not proceed with printing process. Return
- to menu.
-
- If the selected output is a plotter, an additional
- dialog window will appear displaying a plot scaling
- factor and x and y offset values.
-
- X,Y, OFFSET Horizontal and vertical offset at which
- the origin of the drawing (0,0) is to
- be located on the paper (default is
- 0,0). X and Y offset values may be
- used to plot an image somewhere in the
- middle of a large sheet of paper.
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 44
-
-
- FACTOR Plot scaling adjustment factor for use
- with non-standard plotting devices.
- The default value of 1.023 will result
- in plots being scaled properly
- according to the pre-selected drawing
- on HP-7470 and compatible plotters.
-
- EJECT The EJECT command issues a form feed to the printer
- and causes the paper to advance to the top of the
- next page. The EJECT command does not function when
- the print device is a plotter.
-
- Note that because of the way laserjet printers
- operate (complete page information is required to
- process a page), it may be necessary to use the EJECT
- command to force your printer to print the drawing.
-
-
- IMAGE The IMAGE command will display a dialog window which
- allows you to modify the resolution and size of
- of the drawing sent to the print device. An
- IMAGE dialog window appears.
-
-
- Three print density options are available: High,
- Medium, and Low.
-
- HI-Res Best possible quality drawing, but slowest
- output speed.
-
- MED-Res Mixture of moderate quality and moderate
- output speed.
-
- LOW-Res Fastest output speed, but lowest print
- quality.
-
-
- FRAME Enclose drawing in a rectangular border.
-
- WIDE IN. Width of image (includes FRAME, if selected)
-
- REDUCE % Reduces the size of the image so there is clearance
- between the image and the FRAME.
-
-
-
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-
-
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-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 45
-
-
- RENDER
- ~~~~~~
- ProtoCAD 3D has the ability to shade your 3D drawing. The user
- has control over the shading colors and intensities and the
- illumination source.
-
-
- SHADE Specify shade rendering of the drawing. The
- DRAWING user can select the video mode in which to render from the
- following:
-
- EGA/VGA 16 colors
- VGA 256 colors
- SVGA 16 colors
- VESA 256 colors
-
- The user may also select whether color or gray scale
- rendering will take place.
-
-
- FACETS Select the type of rendering to be used for the facets.
-
- SOLID Uses primary layer color only as a solid fill
- BLACK Uses black fill
- DITHERED Uses dithered color mixes to simulate light
- intensity
- HALFTONE Uses a range of half tones to simulate light
- intensity
- WIREFRAME No rendering of facets takes place
- ONE SIDE All Outer surface normals towards the light
- source (usually results in lighter renditions).
-
-
- EDGES Select the type of edges to be user in the rendering.
- COLOR Edges are drawn in same color as assigned layer
- WHITE White color is used to define edges
- BLACK Black color is used to define edges
- NONE No edges are plotted
-
-
- LIGHT The following variables permit the user to control
- the simulated illumination on the shaded object.
- Illumination is treated as if the light source was an
- infinite distance away.
-
- X, Y, Z - Direction of light source as vector.
-
- AMBIENT % - Specify background lighting level which
- is superimposed on shade intensity
- calculated at each facet.
-
-
-
-
-
- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 46
-
-
-
- LAYER
- ~~~~~
- ProtoCAD permits you to work on up to 32 different LAYERS which can
- be thought of as transparent overlays. Clicking on LAYER (left top
- portion of the screen), displays a secondary window that allows you
- to manipulate the Layer information.
-
- The curent layer's ID number and color are displayed in the top left
- portion of this window. You may enter a new ID number, or simply
- scroll to the desired layer (from the pick list) and press the left
- mouse button. The status flags available for each layer are:
-
- VISIBLE The currently selected layer will be displayed on the
- screen at all times. Selecting SET ALL (with this flag
- ON), will make all layers visible.
-
- PROTECT PROTECTS current layer. Alter and Edit commands function
- on all layers that are NOT protected. Selecting SET ALL
- (with this flag ON), will make all layers protected.
-
- NAME Allows the user to assign personal name selection to each
- layer.
-
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 47
-
-
- TRIUS PRODUCTS ORDER FORM
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Name:________________________________ Title:_____________________
-
- Company:__________________________________________________________
-
- Address:____________________________ City:________________________
-
- State:___________ Zip:_____________ Country:___________________
-
- Date:_____/_____/_____ (Fill out form completely)
-
- -----------------------------------------------------------------
- Product # Price/ea S&H Total
- -----------------------------------------------------------------
- AS-EASY-AS 5.5 (Spreadsheet) ___ _$69.00_ _$6.00_ _______
- DRAFT Choice 2 (CAD) ___ _$69.00 _$6.00_ _______
- ProtoCAD 3D (Rendering) ___ _$59.00_ _$6.00_ _______
- StarFlick (Animation) ___ _$29.00_ _$6.00_ _______
- DRAFT Choice PLUS v3.00 ___ _$99.00 _$6.00_ _______
- PIVOT (Sideways Printing) ___ _$15.00_ _$6.00_ _______
- ALITE /R (Spreadsheet) ___ _$20.00_ _$6.00_ _______
- DCLIB1 (Symbol Libraries) ___ _$19.00_ _$6.00_ _______
- DCLIB2 (Symbol Libraries) ___ _$19.00_ _$6.00_ _______
- XTRAN (File Transfer) ___ _$19.00_ _$6.00_ _______
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- Disk Size: [ ] 5-1/4" [ ] 3-1/2" [ ] Check [ ] Visa [ ] MC
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- ProtoCAD 3D V2.0 (c) 1994, TRIUS, Inc. [Unregistered 3/94] Pg 48
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